Wednesday, August 24, 2016

God's Pledge and Pandemic

Start of Pandemic


     It was not long after the advent of organized civilization that "gods" began to appear before mankind in the form of otherwise normal-looking people, but with the power to perform and create vast miracles. Formally called Godtypes, differing from any singular deity, they aided humankind for centuries to come, with additional gods entering into existence at rare and sporadic points in time. Many powers overlapped with those of their predecessors, but an individual skill set seemingly weakened each time it arose under a new god. This made the older gods more powerful and revered, and most likely to actively wield their supernatural power. However, it was known that gods were widely benevolent people, and attempting to harm one would result in a shock of karmic misfortune.

     Even with the advent of technology and other innovations, the inherent value of the gods never truly diminished, and they played a pivotal role in societal development over the eons. However, in the short span of two hundred years, many Godtypes began dying off, sometimes even expiring where they stood, leaving the masses bewildered and helpless to compensate for the loss. While it was always postulated that the gods' immorality stemmed from their enduring physical forms, a short study of their bodies showed little difference from a typical human being. A number of luminaries in the scientific community theorized how such longevity could be replicated using parts from the deceased gods.

     The first trials went poorly--they began with simple transplants, from organs to tissue samples, which the human body would reject in a grisly, often fatal breakdown. It wasn't until a single god assumed command that the operations finally started to work, due to their advanced knowledge of Godtype function. By compressing both the body and soul into a single injection, the researchers had gained a solid method of granting humans the powers of the gods. For an exorbitant fee, one could play the magic roulette and gain agelessness as a possible bonus. With these "human gods", the world no longer feared an extinction of the Godtypes.

    However, greed began to mix into these sentiments when the Godtype population became stabilized, and no more deaths occurred. More humans desired the injections, but the supply of raw material had run dry. Things took a turn for the worst when the Superior of Empire revealed an army of genetically altered "Hybrids" designed specifically to kill the gods. After a nearly one-sided extermination, only the strongest gods were left alive. Despite humankind's atrocities the gods never considered fighting back, and even waged war against Empire's Hybrids once they "degenerated" into uncontrollable monstrosities. The rogue Hybrids could cannibalize gods to increase their size and strength, while civilian recipients of the injection became infected with "degeneration" upon contact. Collateral damage became more severe when the Hybrids grew more mindless and more numerous, and their acceptable targets grew to include any living being nearby. It took almost all of the remaining gods to slay the superpowered Hybrids, resulting in massive casualties for both sides.

     Ultimately the surviving Godtypes those who took no action, and even then very few emerged from hiding, either to enraged with the humans or simply wracked by guilt. Though the means of creating god-human hybrids was lost, many "remnants" of the war continued to crop up in populated areas, and even more horrifying, descendants of injection recipients became prone to the same degeneration as their ancestors. A few decades following the "Pandemic" it almost seemed like the Godtypes never existed at all, but the fear of leftover Remnants became very real. In response, the Nascent Empirical Union, abbreviated to NEU, quickly established itself as a safeguarded bastion of society, where people could go about their lives without fear of Remnant attack.

     The NEU contains four major districts based on the intercardinal directions: the Northeast Sector (NES), Southeast Sector (SES), Southwest Sector (SWS), and Northwest Sector  (NWS).

The Pledge


     An organization within the Nascent Empirical Union called God's Pledge was later formed by Godtype Fulcanelli Paramirum and a man named Hugo Lôi, in order to salvage the last remaining gods, as well as to combat the new threat posed by Remnants, or Rems: the degenerated forms of normal humans who carry corrupted Godtype material. While they are not inherently malicious, out of control Rems pose a dangerous threat to others and must be properly etherized before they lose their minds and power to revert entirely.

     The central God's Pledge base is located in a large expanse of land referred to as the Pledge Hold, located on the east coast of the NEU, with the current total of live-in recruits numbering in the hundreds. While Paramirum still serves as the Pledge Regent, Lôi was unfortunately left comatose by an assassination attempt in the early 2000s, and his young daughter Zoe was later chosen to take the title of Pledge Leader, studying her entire life with the Regent in preparation.

     God's Pledge members, often referred to as Peacekeepers, serve in one of two factions, the Palatine Guard and the Noble Guard, led by Captain Eon Harken and Captain Commander Sovran de Vaux respectively. The former faction concerns external operations, such as responding to Remnant degenerations or meeting with Godtypes to offer them sanctuary; the latter covers any work within the Hold, like managing strategy, setting defensive measures or guarding the "princess" Zoé Lôi. Members wear uniforms in either navy blue (for the Palatine Guard) or greenish teal (for the Noble Guard).

Notable God's Pledge members

Godtypes

• Fulcanelli "Nell" Bombastus Paramirum - The co-founder of God's Pledge and an alchemist with the ability to manipulate matter. They are known for being an extremely benevolent god, but also cold and calculating when it comes to sociopolitical affairs.

• Ricia Fraga - This youthful and innocent-looking, but very crass little god can bring the dead back to life, though only for unnatural deaths and within four days of the passing. Performing resurrections greatly drains her aether force and it's speculated that she may very soon work herself to death, something Ricia is hesitant to admit.

• Veer Thakur - Veer is a skilled warrior who can materialize almost any weapon she's seen at will, favoring the soul-forged bow Gandiva given to her by a fellow god from her home country. She operates as a combat instructor for the Peacekeepers despite her immense battle prowess, since the collateral damage she could cause is too dangerous for domestic situations.

Thaumas

• Eon Harken - The Count Palatine of the Palatinate Guard, given the position by Fulcanelli themselves. He carries a god-forged sword known as Trauerdegen, or the "Mourning Dagger", which has a blunted blade for dealing non-fatal strikes. It is still unknown why Ricia Fraga would give this weapon to a simple Theurgist, especially when it once belonged to famed necromancer Godtype Townsend.

• Jerique Duprey - Though not a natural-born Thauma, Jerique has fashioned a simple spell, or Binding, that pulls weapons off anyone in his immediate sight, cementing him as the go-to patrolman in the Noble Guard. He lacks any offensive abilities but otherwise spends his time managing security, giving pep talks and customizing uniforms for Peacekeepers.

Non-Thaumas

• Zoe Lôi - Despite not possessing any magical aptitude, the "Princess Palatine" has been preparing for leadership with Fulcanelli ever since her father fell into coma, and after turning 18 properly assumed her place as head of God's Pledge. She has a very large, secret crush on Godtype Veer Thakur, much to her own confusion.

• Sovran de Vaux - The current Captain Commander of the Noble Guard, who applied for and earned the position after the untimely passing of his father, the former Captain. Before joining the Pledge he had shown no interest in ever doing so, rejecting his father's way of life and selfishly flaunting the family wealth. It took his father's sacrifice during a Hold assault to turn Sovran's life around. While he lacks any magic capacity, he is a trained marksman, however new he may be to combat.

Associates

Caelan Gilday - An expert runologist known for possessing an affinity with the world's ether, and thus power which verges on warping reality. The Gilday family is famed for its ancient lineage of antiquarians, tasked with protecting the relics of the gods, currently housed in Caelan’s sprawling manor estate.
 


Last chapter:

II - World of the Godtypes


Next chapter:

IV - Runic Arrays

No comments:

Post a Comment