Characters

Godtypes characters

 

Room One's Missionary
This otherwise normal young woman is one day pulled into a dimension-hopping “Liminal Room” whilst out searching the woods for her missing sister Mara. After learning that Mara had also visited the Room before, Mercy accepts her sister’s abandoned mission and journeys to an alternate Earth inhabited by magicians and “gods”, her goal being to alter some select events in the timeline and prevent a man-made cataclysm from ever happening.
How she will fare remains a mystery, but if it means bring her sister home safely, Mercy is more than willing to take the risk.

Room One's Chamberlain
Aside from his vaguely luminescent silver hair, there’s not much about Samson that would indicate he’s essentially an immortal being—a Godtype—or the fact he’s been working inside a Liminal Room for just under 3 million years. After inadvertently causing the extinction of mankind on his own Earth, Samson was salvaged by Pyranoscope, an incorporeal force trying to save the parallel worlds, and was enslaved as “penance” for his sin.

While Samson always smiles and acts like an old friend for the Room’s Missionaries, he might be going a little stir crazy from inhabiting Room One for too long.

Count Palatine of God's Pledge
Eon Harken is a young transgender nobleman, current holder of the heirloom sword Trauerdegen (the Mourning Dagger), and bears the title of Count Palatine. He currently works for the God’s Pledge peace organization, striving to protect innocent lives from Remnant violence and save the Godtypes from extinction.

Though only 21 years of age, Eon has served with God's Pledge from an early age, starting when Godtype Ricia Fraga helped bring back the residents of his freshly decimated hometown. He worked hard to become an official Peacekeeper, honing his skill as a miracle-weaver until he felt confident fighting the Remnants. Impressed with Eon's battle strategies and his advice to other Peacekeepers, the God's Pledge Prince-Elector, Godtype Fulcanelli Paramirum, elevated Eon to a leadership role, giving him the title of Count Palatine.

Captain Commander of the Noble Guard
Sovran de Vaux is one of Eon Harken’s fellow associates, as well as a high-ranking official in God’s Pledge. Once a prospective Peacekeeper from childhood, as a teenager he acted markedly listless and self-centered after his father, the former Captain Commander, was killed in the line of duty.

It took being attacked by Remnants and saved by a Peacekeeper (in training, no less) to bring Sovran back to reality. His rescuer, Eon Harken, visited Sovran's hospital bed every day while he recovered, slowly rekindling Sovran the hope he thought was lost. After returning to the path his father fought to defend, Sovran was able to rise through the God's Pledge ranks and become a respected leader on his own merit.

Sovran now heads the Noble Guard, a division responsible for protecting the Pledge itself. His feelings towards Eon have since become love, and the two are a happy couple, although workplace relations, despite being in different Guards, are somewhat discouraged. Despite lacking any form of magic power, he has gained reputation as an effective and popular commanding officer.

Princess Palatine
Current leader of God’s Pledge, an association established to seek out gods and quell Rem violence within the Nascent Empirian Union. Though young, she was raised to inherit the position after her father, Hugo Lôi, was left comatose by an abrupt Remnant assault many years prior.

Behind the lofty title, the Princess is a rather average young woman, perhaps on the inside a bit regretful that she never had a normal childhood, or a life outside the Pledge. She carries a heavy grudge against the Remnants for almost killing her father, not only because of his present state, but also for depriving her of her only remaining parent.

Though not a natural-born magic user, Zoe trained tirelessly to strengthen her wish for the world, and is also a scarily competent fighter. In battle she wields a golden spear dubbed “Longinus,” which previously belonged to her father, forged specially for him by a god. And while Zoe may be the head of a nationwide paramilitary organization, she is still a bit uncertain about herself, and just a bit awkward around others. Has a very large, very secret on her idol, Godtype Veer Thakur.
 
Ricia Fraga
God of Resurrection
Formally named Rihtwisnes Iusticia Fraga, “Ricia” is a young Godtype of Spanish origin, who bears the taboo power to reverse unnatural death (with causes like murders or acute sickness), but only within 24 hours after the passing.

Due to the toll these actions have taken on her body, Ricia's physical appearance has regressed to that of an adolescent girl, in spite of her being roughly 400 years old. She carries the perpetual burden of the lives she failed to save, but despite her misgivings, she ultimately could not reject her calling and became a first responder within God's Pledge, where she initially sought asylum.
Her opinions on the sanctity of life led Ricia to reject the Peacekeepers’ more aggressive policies, and many other gods considered her a traitor for remaining complacent during the years of Pandemic. In reality, she cared just as much as the next god, maybe even more, but was, of her own admission, too weak-hearted to actively kill anyone, god or human alike.

 Fulcanelli “Nell” Bombastus Paramirum
God of Alchemy
Alongside Hugo Lôi and Veer Thakur, Godtype Fucanelli Paramirum founded God's Pledge and later served as Regent of the Pledge Hold prior to the current leader's coming of age. Having lived for well over a thousand years, they have become somewhat jaded about humanity's inherent goodness and consider the creation of Rems as a "crime against nature."

Shrewd and pragmatic, Nell is entirely dedicated to preventing mankind from falling to the Remnants. In spite of their somewhat unforgiving personality, Fulcanelli always keeps the best interest of the God's Pledge Peacekeepers at heart, gladly sacrificing victory if it means saving lives.

Veer Thakur 
God of Warfare
Originally hailing from India, Viraj "Veer" Thakur is a Godtype versed in both ancient and modern-day weaponry, able to summon disposable magic-based armament at will and utilize any manner of equipment with the utmost strength and precision simply by holding it.

When on the battlefield, she is most often seen fighting at long range with the unbreakable bow Gandiva, given to her by another god from her country of origin.

Toby Albright
An evidence control cadet in the investigations unit at God's Pledge. At eighteen years of age, he's a relative newcomer to the Remnant conflicts, relegated to a "support role", and also an entirely normal human being among extraordinary magicians and gods--easily overshadowed by his peers.

That being said, Toby is a sweet-natured, upstanding individual who works hard to keep operations moving smoothly, well-respected around the Pledge for his reliability and willingness to help.


Than is one of those elusive Peacekeepers who works efficiently but is hardly ever seen. He has his own way of doing things and prefers to do them alone, simply because he finds dealing with others too draining. Though he's an extreme introvert and likes keeping conversations short, Than will defend just about anyone from danger if he sees it. The one thing he can't stand is injustice in every capacity.

His channeling miracle-weaving unfortunately earned him a bad reputation, even among the other Peacekeepers, as it involves turning negative residual energy into potent curses, and in a worst-case scenario, full-on shadow apparitions for him to command. The fact that Than is strongest in places filled with death and bloodshed scares people away pretty quickly, but he doesn't seem to mind either way.

Looking past his dark magic and general avoidance of social interaction (he never knows what to say), Than cares deeply for the welfare of others, whether he knows them personally or not. Than's desire to make a positive impact on society led him to join God's Pledge and combat the threats to humanity as a Peacekeeper, reception notwithstanding.

Mara Mendoza
The Lost Missionary
Thirteen-year-old Mara is Mercy Mendoza's little sister, a kind but moody and insecure girl who relies on her sister for emotional support. After a heated four-way argument between Mara, Mercy, and their parents, Mara suddenly disappeared, and took any trace of her entire existence with her. Mercy ended up being the only one who recalled her little sister, even when Mara's bedroom mysteriously transformed into a storage closet, and everybody else, including their family, seemed to forget her entirely.

Flower Blooming in Ruin
Despite her seemingly innocent outward appearance, the person known as Nuira Wingrave is better known as a body-snatching entity out to destroy whatever and whoever she can, and more importantly take revenge on those who deprived her of a normal human life--namely, everyone in all the existing worlds. Her disembodied spirit moves from dimension to dimension by hiding in the bodies of Pyranoscope's Missionaries and slowly drains their energy to manifest her own form. Most recently, her current victim happens to be a certain Missionary named Mara Mendoza.

Gain Rede
??? 
"Gain Rede" is the alias of a Godtype thought to be lurking somewhere in the mountains of the Remnant territory, marked as a high-level threat by the Peacekeepers of God's Pledge for conspiring to purge the world of humanity. The full extent of his motives are currently unknown, but seem to be driven by resentment over the years of Pandemic, during which many gods were defiled to create their replacements.

God of the Forsaken World
There seems to be a man—or the soul of a man—trapped at the heart of Pyranoscope, invisible from the vantage point of any Liminal Room. Originally from Samson Aster’s world, Godtype Remiel Araboth Bain made all his dreams come true, in a literal sense, by glimpsing forbidden knowledge from the parallel Earths and using it to alter the fate of his own. Now locked inside Room Zero, a point between life and death, for all eternity, Remiel ultimately watched his home world fall apart and forever pays the price for messing with reality.

In life, Remiel was born some time in the 20th century BC, and later went on to construct a kingdom of his own, called the Land of Ivory Bone. He made it his duty to protect humanity against the gods who, emboldened by their power, were bent on dominating the mortals. Besides his many followers and "hired help", Remiel had two surrogate sons, both Godtypes: Samael Makon Bain and Sachiel Zechariah Bain.

Sachiel Bain
God of Sacrifice
One of Remiel Bain’s adopted sons, and Samael Bain/Samson Aster’s blood brother by oath. He was known to be an immensely powerful Godtype with unknown powers, and yet he greatly disdained violence, the family “mission” included, preferring to spend his time in the palace garden, nurturing the flowers and inviting over children from the local towns and orphanages.

Sachiel was originally first in line to inherit his father’s blood magic, but the transfusions proved unsuccessful when Sachiel’s body rejected the foreign ichor and began to attack itself, losing the ability to regenerate itself in the process. The dying god spent the remainder of his life bedridden and largely alone, while his brother took over as their father’s true heir.

After Remiel died to grant the world a savior, Sachiel grew even more despondent, although the savior herself became a close companion to the young god. This love however was not meant to be, as the savior would later slay the younger Bain brother in cold blood, leading Samael to kill her out of vengeance and steal the last hope his world had for survival.

Godseye Lens characters


Caelan Gilday
Heir to the Antiquarians
A half-Korean and half-Irish young woman, Caelan is the next successor of the Gilday family antiquarians, who centuries ago were tasked with curating the many relics left by the gods. Her immense affinity for the divine air allows her to essentially bend reality to her will, but made her a target for her family's enemies, the Heretics.

As a child she was kidnapped by this extremist cult and used as a sacrifice to summon "God L." Caelan's power successfully completed the ritual, but the Heretics soon realized that what they summoned was not, in fact, their god at all, and the being went on a vengeful rampage before escaping into the night.

Caelan went on to become a distinguished antiquarian in her own right and is known for her meticulous studies on the function of Godtype artifacts. She remains in the family manor to guard the collection while her parents travel, though more truthfully, she does everything she can to isolate herself from the outside world. That night, when she became a sacrifice to an unknown deity, haunts her dreams and waking hours alike, no matter what she does to seek help.

Tezca Zacatenco
God of Smoke and Mirrors
It took over a decade for him to learn the name of that child, but eventually, he found her. Unfortunately, she isn't too impressed when he claims to be the monstrosity she helped summon, and he can't prove it either, what with his godhood almost completely stolen.

Having lived under a human guise for the past ten years, Tezca attempted to find whoever took his powers, likely a Heretic from that night, but his search yielded nothing. He berates  Caelan for not acting sooner, suggesting revenge for a reason to help him.

Caelan eventually agrees, on one condition--that Tezca has to undo all the years of emotional damage he caused her--and makes him swear on his own vessel, the mirror used to call upon him, in order to seal the deal. This bargain was the last thing he would've wanted, but he's out of options and losing time as well.

Chaining the Immortal characters


Noa Sinclair
Precious Child, Loved by the Gods
A bright and optimistic Tlingit Native American collection agent, Noa hails from a settlement in what used to be Alaska, back when the world wasn't falling to pieces. She grew up gazing at the ocean, and on the horizon, the Septima Via, the seventh domed capital in the sky, a stronghold where people are protected from the gods by the Trinelyse family and its elite forces.

Although few would prefer leaving the safety of the Vivaria, Noa's grandmother knew of their ruler's corruption and refused to relocate from her ancestral home, believing it better to die free than lead a life under constant surveillance. It was because of her grandmother's choice that Noa grew up with a love for the natural world instead of fearing it, and gained a profound respect for all living things as she observed what the forest inhabitants did.

"Ramses"
God of the Wasteland
The Godtype Noa Sinclair encountered in the woods when she was young. Like most of the old gods in the world, he has long discarded his human form and took on a warped appearance, having a ram's skull for a head and limbs far too long for the body. Noa was warned about the scornful Godtypes, but she didn't know what they looked like and had only a vague idea of the danger. Taking him for a nature spirit, Noa asked if he would heal the injured owl she discovered, and much to her relief, he obliged.

Henri Trinelyse
The Honorable Grand Marshal
For him, acting as head of international security is just a stepping stone towards the role he's due to inherit. Beyond "heir of the Trinelyse family," Henri doesn't have much of an identity, just a long list of titles he didn't earn, and a reputation for brutality. Without any personal aspiration, he oversees the conscripted Miracle-Weavers and their tireless battle to fend off the gods.

Well aware of Noa Sinclair's connection to a powerful god, perhaps a key to obliterating the others, Henri quickly added Noa to his own staff, supposedly as an aide but somewhat more an errand-runner. He currently has Noa guarding a young god the Trinelyse plan to turn into a weapon, which Noa hasn't yet realized.

 Elio Martell
Child God
She was given the full name "Elionor Martell i Cadena" from an elderly man who enjoyed the little god's company, in remembrance of his deceased wife. Lacking life experience, Elio has little knowledge of concepts like cruelty or evil, and her mindset is like that of a child, innocent and unpretentious, but highly perceptive.

At present, Elio is more or less owned by the Trinelyse, detained by their private army after her new grandfather's disappearance. She was told he was captured by Ghost Train rebels, and that she would be safer awaiting his return in the first capital. In order to aid rescue efforts, Elio has agreed to act as a power source for the Trinelyse, although she's always under surveillance and treated rather coldly. The one bright spot seems to be her new handler, Noa Sinclair, who's always nice to her, and Elio hasn't given up hope.

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